Color Survivor is a fast-paced hyper-casual survival game focused on timing, movement, and quick reactions.
Players navigate through increasingly difficult levels filled with rotating traps, moving obstacles, and hazardous zones, requiring precision and fast decision-making.
In this project, I implemented core gameplay systems including player movement, obstacle behaviors, and level progression. I developed the game using Unity and C#, focusing on responsive controls and clean system design.
For rapid prototyping, I used simple tools like Paint 3D to quickly create and iterate on visual assets.